Thursday, May 21, 2026

Importing SVG Files Into Tinkercad

 

We've written about a range of uses for AR/VR aspect of Tinkercad.  We're always looking for 'quick' activities to engage our students.

In this example here the students imported an SVG file into Tinkercad.   In this case the student emphasis was on finding a creative file to import instead of designing the figure themselves.  There is an 'import' button on Tinkercad - its an extra option top right hand corner of the app (under the three dots).   When this is selected you have the option to import a range of files.

We had looked online for a suitable .SVG file that we could use.   The criteria is a bit varied but essentially the smaller figures tend to be able to imported quickly some larger more detailed files required a lot longer to do so (and some did not import at all).

We made a range of files available rather than allowing students to randomly search for .SVG files - as with anything else you need to be aware that there is a range of files, some of which are not necessarily suitable for students.

We also of course wanted to consider the possibility of creating 3D Prints from this process - however we are looking at the prints and recognising the ones that would not be suitable, this was a really positive discussion for our class and we also wanted to look at how we might take an original image and then modify it for another purpose - to ensure that it had something other than a novelty value.

 This was a one off activity but it is assumed that the students will take this knowledge and ability and be able to start moving forward with a range of designs and ideas from this process.

There were many more photographs from this range of activities (there are twenty one students in the classroom) however we wanted just to share a few of them and share the idea.

For the teacher we used 'Free SVG' site to locate the files.   You can visit that site by clicking on the link here.

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