Saturday, October 17, 2026

Using AR/VR in a Variety of Ways

 

We've spoken about our Pet Day 2026 created senior Fairy Village.  Each of the students had a section of the diorama that was put together to form a large display.   It wasn't our junior students display however we were wanted to use it as a backdrop and background for our students to use their iPads and the Tinkercad App and its ability to project images using the AR/VR button.

There's so many examples of this process and how we've used this with our students with a variety of environments.   There is no green screening or additional resources required for the students to complete the work - the students simply project the design, either an original creation from themselves or something that the have found online or part of the Tinkercad resource library.

You can click here to see how we've used it with our Puanga Art Project earlier this year working on 'Pumpkin' celebrations this year or even our 2025 designed Christmas Tree's.

This example shown left features a Polar Bear from the main Tinkercad interface.   The students did not design the bear it was simply located from the search bar and then imported into the Tinkercad App.   From there the student was able to simply click on the AR/VR button and using their iPad projected the image onto the scene.   The Polar Bear image was then taken as an iPad screenshot.   The screenshot was saved to the students camera roll.   This image was then altered by being run through a range of filters.   For this process we gave the students the option of using the editing process for the photograph or using another app - which in this case was Pic Collage.

This image shown left is the 'Starry Night' filter with the Pic Collage App.   It has been used in conjunction with Tinkercad.   In the middle of the bridge, which was set up between the two classrooms work - a car has been projected onto the bridge.   At the same time there were other students in the background - these are the figures that you can see standing int the background although their image, features and ages have all been significantly altered.   The teacher themselves was in the middle of the photograph and has been removed and replaced as a cape or a sheet - which has been a discussion and talking point all in itself with the students.   The process to complete has taken under one minute to apply the generic filter.

The process was also completed with other filters such as shown left.   This design was created by a student - its first stage was the designing of the Angel like figure which is on the bridge (this is the same bridge with the 'Starry Night' filter above).   The figure was then projected into the middle of the bridge.    When that was completed the student decided that they wanted to use a filter to complete the design and this was the same filter that was used with the other recent post detailing this process the B/W Pencil option.


We have been using Pic Collage as an option for AR/VR purposes.   Recently with the development of more individualised AR/VR with programs such as Chat GPT.   Pic Collage not to be outdone have introduced an open option for the purpose of filters - in the case of the example on the left the student took a photograph of the Fairy Village, and focussed on the pond part of one of the sections.   They then made the decision to create a AR/VR input of make the filter like the 1400's - which then transformed it into the market scene that is shown left.


This is another example of focussing on one element of the fairy village - the pond.    This was created by students, the AR/VR component of it was the duck that was projected into the middle of the pond (this is the same pond that was featured in the photograph above and had the 1400's filter applied to it).

Once this had been screenshot by the student the process of selecting a range of filters was then carried out.   The selected filter was the Pic Collage - Japanese Cherry Blossom that then added the different layers to the final image.   

It goes without saying that the goal of each of the projects is to produce a digital image and not a 3D Print of a physical nature.  

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