Background: As mentioned previously the students are currently working to run a business. We wanted to include 3D Printing in this aspect of the business as it allowed the students to create something memorable for the students. Ideally we wanted the students to create a unique animal for the 3D Printed animals and while this was successful (see the Kiwi print) we also wanted to have an opportunity to have the printer use and create the other animals. The question that we needed to resolve with this was what was the creative input from the students - if they were printing an available 3D Print (in this case design and located via Thingiverse) What would the role of the students be?
The answer to this was the packaging that came with the product. The labelling was created by using Logo Maker and then printed out.For the back of the label had a printed QR Code - this led to additional information the students created two seperate sets of information.
The first was a movie about the animal featuring it in a series of adventures where the students made a short film featuring the animal. In the second there was animal facts about the featured animals with a more serious non-fiction text. Both these creative outlets allowed the students to create something to tie in directly with the 3D Print to be creative and orginal.
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