We have started into the school year completing some basic tasks with the students focussed around producing their first design steps. We are again using the #Tinkercad app for design in conjunction with the students with their iPads. We are very fortunate to be a 1:1 iPad school as well as an Apple Distinguished School.
There are a number of reasons why we have used Tinkercad consistently for over ten years in the classroom and with our students. It is a multi-layered design tool which the students take to (in terms of designing, creation and innovation) quickly and successfully.
One aspect of the design tool that we have used extensively with students (a reminder that we have a year 4 class of eight year olds for 2026, last year it was combined with seven and eight year olds) is the ability for students to AR/VR their designs while in Tinkercad using the Tinkercad App.There are a number reasons that we do this primarily it allows the students to test the visibility of their designs but it also creates the potential for a further range of innovation with the use of technology. Our first steps for 2026 have been to combine the AR/VR function to look at our stencil activity - shown in these pictures in the classroom and outside on the deck (one of the awesome things about the AR/VR aspect of Tinkercad is there is no green screen required). We have also begin work for the year by looking at both our country and the mountain that dominates our region and our school.
In the example shown left students have taken the map of New Zealand and projected it onto the swing in the playground, to make it further stand out, its colour has been modified and then a screenshot has been taken with the students iPad. The students have been encouraged to think about interesting and creative locations where they can project both images and also to think about 'super sizing' the prints so they dominate the areas around the school.
This task is being completed by juniors - which is seven and eight year olds however we have had students as young as five able to pick up the concept and use it as a challenge. You can read numerous examples of this process and how we have used it by searching this blog and using the label 'AR/VR' or you can click on the link to an example here.



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